How to port mods to skyrim se

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It sounds dangerous, considering that different guides tend to have either first or second method and, as a result, we have a lot of ported mods created in different ways.Ģ. How to properly save mods in the CK 64 when porting?ī) Active > Change something from plugin (ex: add '1' to book's name) > Save > Revert change (remove '1') > SaveĪsking because the result of these methods is different files (by hash and by size) while in 圎dit both files are identical.